Zandro works in the Developer Relations and Graphics Engineering team in Arm. His main role is to develop representative real-time graphics content that runs on today's hardware, to not only demonstrate the ability of Arm GPUs, but to help improve the performance of future drivers and hardware.
Another part of Zandro's job is to help work with external developers to ensure that their apps and games perform well on Mali devices. He is currently working on a graphics demo that uses real-time ray queries to compute shadows.
Graphics Software Engineer / Arm
Ray tracing promises to bring even more outstanding graphical fidelity and immersive gameplay experiences to gamers worldwide. With this technology coming to mobile in the near future, developers ne...