Ying-Chieh Chen is a computer graphics researcher with over 10 years' experience of real-time rendering and real-time ray tracing.
He's spent three year's in industry GPU GLES stack development for Android/Linux; one year researching and developing GPU-based power saving technology; and has led the Vision-DSP OpenCL runtime development for one year as well. He is also experienced in leading edge-AI optimization on GPUs.
Computer Graphics Researcher / Meditek
Available from October 6 Ray tracing promises to bring even more outstanding graphical fidelity and immersive gameplay experiences to gamers worldwide. With this technology coming to mobile in the...