Alexandre Ribard applies high-performance rendering and platform experience at Unity Labs working on Barracuda library - Neural Networks for games on all devices (including mobile and consoles).
Prior to that Alexandre worked at Ubisoft on improving the graphics engine and rendering features for the Far Cry franchise. Alexandre holds a master's degree of computer science and applied mathematics from ENSIMAG.
Machine Learning Engineer / Unity
Neural networks have brought significant improvements to many areas of real-time 3D, such as scene construction, gameplay, rendering and so on. However, deploying neural networks across different cons...