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Alexandre Ribard


Machine Learning Engineer, Unity

Alexandre Ribard applies high-performance rendering and platform experience at Unity Labs working on Barracuda library - Neural Networks for games on all devices (including mobile and consoles).

Prior to that Alexandre worked at Ubisoft on improving the graphics engine and rendering features for the Far Cry franchise. Alexandre holds a master's degree of computer science and applied mathematics from ENSIMAG.  

DEVSUMMIT 2021

SPEAKER SESSIONS


TECHNICAL SESSIONS WITH Q&A

Oct 21
15:30 - 16:20
Running Neural Networks in a Real-time Game Engine

Alexandre Ribard

Machine Learning Engineer / Unity


Neural networks have brought significant improvements to many areas of real-time 3D, such as scene construction, gameplay, rendering and so on. However, deploying neural networks across different cons...

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