Go to Sessions

High-Performance Computing that’s Earth Friendly

Oct 21
15:00 - 15:20


The demand for computing resources is continually increasing while at the same time so is the need for more sustainable, more efficient technology. These are often at odds with one another.

The game industry has always pushed the envelope on performance and making every cycle count. The methods they use to achieve high-performance can result in substantial gains in computing efficiency which could be applied to general computing to decrease energy consumption in data centers and devices.

This talk explains how computing languages and program architecture impact efficiency and energy use, and how Unity’s DOTS (Data-Oriented Technology Stack) yields high-performance computing that is also energy efficient.



Keeping Up with the Times in Your Arm-based Application

Shawn A. Prestridge

US FAE Team Manager / IAR Systems, Inc.

The complexity of embedded applications has grown exponentially over the last decade. There are many reasons for this, but one of the biggest drivers is the relentless pursuit of greater functionality for an embedded system, some of which is requeste...

Go to Session


Talking Tech

Rene Haas

President, IP Products Group (IPG) / Arm

Join Arm IPG President and Executive Committee member Rene Haas as he delves into cutting edge work being done by Arm and its partners. Alongside special guests, Rene will discuss existing and emerging technology that is shaping areas such as 5G an...

Go to Session


Reducing Carbon Emissions: From SoC Development through Product Deployment and End-of-Life

Joshua Randall

Staff Research Engineer / Arm

Hannah Peeler

Graduate Researcher / Arm

The IC industry is set to consume 20% of the world's energy supply in 2050, driven largely by data centers. While run-time power requirements continue to decrease, other factors increase carbon emissions: IP verification, SoC manufacturing, and shipp...

Go to Session